Hexed
Made in 48 Hours for the Kenney Game Jam 2020 from the Deleptual Game Jam Team. No artists this time, just the programmer and sound folks!
HEXED!
Controls:
W,A,S,D to pan the camera around
MouseWheel to zoom in and out
Left click to select objects on the map to bring up their information
Right click to clear whatever you have selected
Instructions:
Use your curses to fully corrupt the land. When you have used all of your magic end the day and watch how your actions affect the world and its inhabitants. Can you curse the entire land before the town can retaliate?
Complete quests to progress and unlock new curses.
Credits:
Programming & Design: Eric Blanchard
Sound & Music: TastyZounds
Visual Art: Kenney
Status | Prototype |
Platforms | HTML5 |
Authors | Deleptual, raphamakemusic |
Genre | Simulation, Puzzle, Strategy |
Made with | Unity |
Tags | Singleplayer |
Comments
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With the next game jam incoming, I tested some of the old games, and damn, I got hooked by your game and finished it!
Add fun with it, well done guys!
Fun game once I figured out how to play! one of the things that was a bit difficult to tell is which spell I had selected or if I had a spell selected before pushing cast. And I know its because of the view angel, but I wish the object that was selected glowed or was highlighted in a different color instead of the blue floating orb.
If the spell you selected turned red or green to show that its highlighted before you push cast. Once i figured out how to cast spells the game is actually quite fun!
trying to corrupts the land before you get cast away. Really awesome idea and I love it! reminds me of a small civilization mixed with plague ink.
I had a sweet particle effect that swirled around the selected object but didn't realize when I built it that the visual effect graph for unity doesn't seem to work with webgl builds. So I threw together that sphere REAL fast. Haha.
Thank you for the feedback and for checking it out, highlighting the spell is a great idea and I'll probably add that if we continue working on it. Cheers!